Internet of Battlefield Things,Age of Information,Sampling Period,Quality of Service,Multi-Hop Ad-hoc Networks
Table Of Contents
Ⅰ. INTRODUCTION 1 Ⅱ. BACKGROUND 4 2.1 Internet of Battlefield Things (IoBT) 4 2.2 Unmanned Ground Monitoring System (UGMS) 5 2.3 Queueing Model 6 2.4 What is different between AoI and delay 7 Ⅲ. RELATED WORK 8 Ⅳ. PROPOSED METHOD 10 4.1 System Model 10 4.2 Age of Information for Multi-hop Structure 11 4.3 AoI Minimization Problem 13 4.4 Optimal Sampling Period Search Algorithm 14 Ⅴ. SIMULATION RESULT 16 5.1 Simulation Environment 16 5.2 Impact of Link Loss Rate 16 Ⅵ. CONCLUSION 20 REFERENCES 21 SUMMARY (Korean) 24