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dc.contributor.author Moon, Gyeongsik -
dc.contributor.author Shiratori, Takaaki -
dc.contributor.author Saito, Shunsuke -
dc.date.accessioned 2025-01-20T21:40:15Z -
dc.date.available 2025-01-20T21:40:15Z -
dc.date.created 2024-12-08 -
dc.date.issued 2024-10-04 -
dc.identifier.isbn 9783031729409 -
dc.identifier.issn 0302-9743 -
dc.identifier.uri http://hdl.handle.net/20.500.11750/57580 -
dc.description.abstract Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and hand motions. In this work, we present ExAvatar, an expressive whole-body 3D human avatar learned from a short monocular video. We design ExAvatar as a combination of the whole-body parametric mesh model (SMPL-X) and 3D Gaussian Splatting (3DGS). The main challenges are 1) a limited diversity of facial expressions and poses in the video and 2) the absence of 3D observations, such as 3D scans and RGBD images. The limited diversity in the video makes animations with novel facial expressions and poses non-trivial. In addition, the absence of 3D observations could cause significant ambiguity in human parts that are not observed in the video, which can result in noticeable artifacts under novel motions. To address them, we introduce our hybrid representation of the mesh and 3D Gaussians. Our hybrid representation treats each 3D Gaussian as a vertex on the surface with pre-defined connectivity information (i.e., triangle faces) between them following the mesh topology of SMPL-X. It makes our ExAvatar animatable with novel facial expressions by driven by the facial expression space of SMPL-X. In addition, by using connectivity-based regularizers, we significantly reduce artifacts in novel facial expressions and poses. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025. -
dc.language English -
dc.publisher European Computer Vision Association (ECVA) -
dc.relation.ispartof Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) -
dc.title Expressive Whole-Body 3D Gaussian Avatar -
dc.type Conference Paper -
dc.identifier.doi 10.1007/978-3-031-72940-9_2 -
dc.identifier.wosid 001410968100002 -
dc.identifier.scopusid 2-s2.0-85210145745 -
dc.identifier.bibliographicCitation Moon, Gyeongsik. (2024-10-04). Expressive Whole-Body 3D Gaussian Avatar. European Conference on Computer Vision (poster), 19–35. doi: 10.1007/978-3-031-72940-9_2 -
dc.identifier.url https://eccv.ecva.net/virtual/2024/poster/2381 -
dc.citation.conferenceDate 2024-09-29 -
dc.citation.conferencePlace IT -
dc.citation.conferencePlace Milano -
dc.citation.endPage 35 -
dc.citation.startPage 19 -
dc.citation.title European Conference on Computer Vision (poster) -
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문경식
Moon, Gyeongsik문경식

Department of Electrical Engineering and Computer Science

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