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Kintense: A robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data
- Kintense: A robust, accurate, real-time and evolving system for detecting aggressive actions from streaming 3D skeleton data
- Nirjon, Shahriar; Greenwood, Chris; Torres, Carlos; Zhou, Stefanie; Stankovic, John A.; Yoon, Hee Jung; Ra, Ho-Kyeong; Basaran, Can; Park, Taejoon; Son, Sang H.
- DGIST Authors
- Yoon, Hee Jung; Ra, Ho-Kyeong; Basaran, Can; Park, Taejoon; Son, Sang H.
- Issue Date
- 2014 12th IEEE International Conference on Pervasive Computing and Communications, PerCom 2014, 2-10
- Article Type
- Conference Paper
- Kintense is a robust, accurate, real-time, and evolving system for detecting aggressive actions such as hitting, kicking, pushing, and throwing from streaming 3D skeleton joint coordinates obtained from Kinect sensors. Kintense uses a combination of: (1) an array of supervised learners to recognize a predefined set of aggressive actions, (2) an unsupervised learner to discover new aggressive actions or refine existing actions, and (3) human feedback to reduce false alarms and to label potential aggressive actions. This paper describes the design and implementation of Kintense and provides empirical evidence that the system is 11% - 16% more accurate and 10% - 54% more robust to changes in distance, body orientation, speed, and person when compared to standard techniques such as dynamic time warping (DTW) and posture based gesture recognizers. We deploy Kintense in two multi-person households and demonstrate how it evolves to discover and learn unseen actions, achieves up to 90% accuracy, runs in real-time, and reduces false alarms with up to 13 times fewer user interactions than a typical system. © 2014 IEEE.
- IEEE Computer Society
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- ETC2. Conference Papers
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