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dc.contributor.author Kang, Yuhan -
dc.contributor.author Wang, Haoxin -
dc.contributor.author Kim, BaekGyu -
dc.contributor.author Xie, Jiang -
dc.contributor.author Zhang, Xiao-Ping -
dc.contributor.author Han, Zhu -
dc.date.accessioned 2023-01-18T15:40:16Z -
dc.date.available 2023-01-18T15:40:16Z -
dc.date.created 2023-01-17 -
dc.date.issued 2023-05 -
dc.identifier.issn 0018-9545 -
dc.identifier.uri http://hdl.handle.net/20.500.11750/17494 -
dc.description.abstract Emerging connected vehicular services, such as intelligent driving and high-definition (HD) map, are gaining increasing interest with the fast development of multi-access edge computing (MEC). For most time-sensitive and computation-intensive vehicular services, the data offloading process significantly influences the capacity and performance of MEC, especially when the number of connected vehicles is enormous. In this work, we consider data offloading optimization for a large-scale automotive MEC network. The problem is challenging due to the large number of connected vehicles and the complicated interaction between vehicles and edge servers. To tackle the scalability problem, we reformulate the original offloading optimization problem into a Mean-Field-Game (MFG) problem by abstracting the interaction among the connected vehicles as a distribution over their state spaces of task sizes, known as the mean-field term. To solve the problem efficiently, we propose a G-prox Primal-Dual-Hybrid-Gradient (PDHG) algorithm that transforms the MFG problem into a saddle-point problem. Based on our developed MFG model and G-prox PDHG algorithm, we propose the first data offloading scheme whose computation time is independent of the number of connected vehicles in automotive MEC systems. Extensive evaluation results corroborate the superior performance of our proposed scheme compared with the state-of-the-art methods. © 2023 IEEE -
dc.language English -
dc.publisher Institute of Electrical and Electronics Engineers -
dc.title Time Efficient Offloading Optimization in Automotive Multi-access Edge Computing Networks Using Mean-Field Games -
dc.type Article -
dc.identifier.doi 10.1109/tvt.2022.3229888 -
dc.identifier.scopusid 2-s2.0-85147274833 -
dc.identifier.bibliographicCitation IEEE Transactions on Vehicular Technology, v.72, no.5, pp.6460 - 6473 -
dc.description.isOpenAccess FALSE -
dc.subject.keywordAuthor Mean-field game -
dc.subject.keywordAuthor task offloading -
dc.subject.keywordAuthor multi-access edge computing -
dc.subject.keywordAuthor connected vehicles -
dc.citation.endPage 6473 -
dc.citation.number 5 -
dc.citation.startPage 6460 -
dc.citation.title IEEE Transactions on Vehicular Technology -
dc.citation.volume 72 -
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Department of Electrical Engineering and Computer Science High-Assurance Software Systems Lab. 1. Journal Articles

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